Sean Barron
Sean Barron
Vehicle Art Lead - Metrea Simulations
Manchester, United Kingdom

Summary

Vehicle Art Lead at Metrea Simulations making simulation-grade art assets. Obsessed with aircraft, passionate about all things hard-surface.

Formerly Slightly Mad Studios as a vehicle artist.

Previously art director at Torque Studios making beautiful and innovative indie games.

Skills

Art Direction3D ModelingHard Surface ModelingGame DesignGame DevelopmentVideo EditingPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Modo
Modo
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Vegas Pro
Vegas Pro
Premiere
Premiere
Lightroom
Lightroom

Productions

    • Video Game
      Project CARS 3
    • Year
      2020
    • Role
      Vehicle Artist
    • Company
      Slightly Mad Studios
    • Video Game
      Fast & Furious Crossroads
    • Year
      2020
    • Role
      Vehicle Artist
    • Company
      Slightly Mad Studios
    • Video Game
      Project CARS 2
    • Year
      2017
    • Role
      Vehicle Artist
    • Company
      Slightly Mad Studios
    • Video Game
      Red Bull Air Race - The Game
    • Year
      2016
    • Role
      Vehicle Artist
    • Company
      Slightly Mad Studios
    • Video Game
      Glitchrunners
    • Year
      2016
    • Role
      Art Director, 3D Artist
    • Company
      Torque Studios
    • Video Game
      Don't Walk: RUN!
    • Year
      2014
    • Role
      Art Director, 3D Artist
    • Company
      Torque Studios

Experience

  • Vehicle Art Lead at Metrea Simulations
    Manchester, Stockholm, Warsaw, GB
    February 2021 - Present

    People/product management, research, specifications, standards, and art reviews for the 7-person Vehicle Art team, alongside the creation of high-fidelity simulation assets.

  • Vehicle Artist at Metrea Simulations
    Manchester, Stockholm, Warsaw, GB
    September 2019 - February 2021

    Mid-level vehicle artist, responsible for creation of high-fidelity aircraft assets.

  • Vehicle Artist at Slightly Mad Studios
    Manchester/London, GB
    April 2016 - September 2019

    Vehicle Artist responsible for creating simulation-grade vehicle models, unwraps, and textures for commercial simulations and video games.

    As well as detailed hard-surface modelling, this also includes technical work such as making multiple LODs, vertex AO baking, implementing lights and particle-effects in-game, and animating cockpit components.

  • Director, Art Director, and 3D Artist at Torque Studios
    Manchester, GB
    August 2014 - April 2016

    One fifth of independent micro-studio Torque Studios. We worked with Channel 4's 'All 4 Games' and Greenman Loaded to bring the multi-device action brawler, Glitchrunners, to PC/Mac and Mobile, Q1 2016.

    My work including modelling hundreds of art assets with LODs, implementing them in Unity 5, creating and balancing materials, colours, and post-processing across the game, and working with designers and programmers to provide feedback on game and level design. As a small team I was also responsible for various marketing tasks such as video editing.