Vehicle Art Lead at Metrea Simulations making simulation-grade art assets. Obsessed with aircraft, passionate about all things hard-surface.
Formerly Slightly Mad Studios as a vehicle artist.
Previously art director at Torque Studios making beautiful and innovative indie games.
People/product management, research, specifications, standards, and art reviews for the 7-person Vehicle Art team, alongside the creation of high-fidelity simulation assets.
Mid-level vehicle artist, responsible for creation of high-fidelity aircraft assets.
Vehicle Artist responsible for creating simulation-grade vehicle models, unwraps, and textures for commercial simulations and video games.
As well as detailed hard-surface modelling, this also includes technical work such as making multiple LODs, vertex AO baking, implementing lights and particle-effects in-game, and animating cockpit components.
One fifth of independent micro-studio Torque Studios. We worked with Channel 4's 'All 4 Games' and Greenman Loaded to bring the multi-device action brawler, Glitchrunners, to PC/Mac and Mobile, Q1 2016.
My work including modelling hundreds of art assets with LODs, implementing them in Unity 5, creating and balancing materials, colours, and post-processing across the game, and working with designers and programmers to provide feedback on game and level design. As a small team I was also responsible for various marketing tasks such as video editing.